GAMESCORE
Collective Action & Commons (Ostrom)
Shared pools survive with boundaries, monitors and graduated sanctions — no panacea.
How it works
- Shared pools tempt overuse; monitors plus graduated sanctions tame it.
- Clear boundaries say who is in and what counts.
- No panacea: match rules to the resource's rhythm.
Use → Fisheries, groundwater, shared infra.
Watch out → Copy-pasting one village's rules onto a different ecology.
Try it → List your shared resources; score each on Ostrom's checklist.
REDCAPE jobs → Design · Act
Free sources → Coursera M10 (Ostrom)
Attach to a lattice — combines with
Different families, shared jobs. Disagreement between them is where insight lives.
LINEAR & NONLINEAR
Concavity & Diminishing Returns
Curved payoffs change optimal bets: diversify when concave, concentrate when convex.
SHARED JOBS: DESIGN · ACT
DECISIONSDecision Trees + Value of Information
Fold back probabilities; pay for information only if it changes the action.
SHARED JOBS: ACT · DESIGN
DIFFUSIONBass Diffusion (S-Curve)
Innovators plus imitators make the S-curve. Spend early on seeds, later on social proof.
SHARED JOB: DESIGN
More in Games
Prisoner's Dilemma + Cooperation
Solo incentives wreck the group; repetition, reputation, punishment and sorting rebuild it.
Coordination & Culture
Pure coordination games plus memory harden into culture as equilibrium.
Colonel Blotto
Split forces across fronts with no pure best move — win by being unpredictable.