Library / Games / Prisoner's Dilemma + Cooperation
Prisoner's Dilemma + Cooperation
Solo incentives wreck the group; seven routes — repeat, punish, signal, sort — rebuild it.
INTERACTIVE LAB
Tolerance sandbox (original recreation)
happy 76% • avg. similar neighbors 49% • red ring = wants to move
GAMES
When to use / misuse
Use → Pricing, commons, teamwork. Change payoffs, not slogans.
Difficulty → Core
REDCAPE → Reason · Design
agent: prisoners-dilemma-checker family: Games combine_with: [two other families] rule: state failure mode before acting
Free sources: Coursera M10 • SFI Game Theory I & II
Attach to a lattice — combines with
Different families, shared jobs. Click to open alongside.
NETWORKS
Network Structure & Formation
Degree, clustering, bridges and formation logic predict what flows — and what breaks.
SHARED JOBS: REASON · DESIGN
DIFFUSIONBass Diffusion (S-Curve)
Innovators plus imitators make the S-curve. Spend early on seeds, later on social proof.
SHARED JOB: DESIGN
LINEARCategorical & Threshold Models
Buckets and cutoffs turn messy attributes into testable if-then rules.
SHARED JOB: REASON