Library / Games / Prisoner's Dilemma + Cooperation

Prisoner's Dilemma + Cooperation

Solo incentives wreck the group; seven routes — repeat, punish, signal, sort — rebuild it.

3,30,55,01,1 ★coopdefect
temptation vs trust · recreated schematic
INTERACTIVE LAB

Tolerance sandbox (original recreation)

happy 76% • avg. similar neighbors 49% • red ring = wants to move

GAMES

When to use / misuse

Use → Pricing, commons, teamwork. Change payoffs, not slogans.

Difficulty → Core

REDCAPE → Reason · Design

agent: prisoners-dilemma-checker
family: Games
combine_with: [two other families]
rule: state failure mode before acting

Free sources: Coursera M10 • SFI Game Theory I & II