GAMESCORE
Prisoner's Dilemma + Cooperation
Solo incentives wreck the group; repetition, reputation, punishment and sorting rebuild it.
How it works
- Defecting wins whatever the other does — so both defect and both lose.
- Repeat the game and cooperation pays: tit-for-tat punishes cheaply.
- Reputation, sorting, and norms rewrite the payoffs.
Use → Pricing, commons, teamwork. Change payoffs, not slogans.
Watch out → One-shot analysis of a repeated relationship.
Try it → Price-match a rival on paper; then add a grim-trigger threat.
REDCAPE jobs → Reason · Design
Free sources → Coursera M10 (Prisoners' Dilemma) • SFI Game Theory I & II
Attach to a lattice — combines with
Different families, shared jobs. Disagreement between them is where insight lives.
NETWORKS
Network Structure & Formation
Degree, clustering, bridges and formation logic predict what flows — and what breaks.
SHARED JOBS: REASON · DESIGN
DIFFUSIONBass Diffusion (S-Curve)
Innovators plus imitators make the S-curve. Spend early on seeds, later on social proof.
SHARED JOB: DESIGN
LINEAR & NONLINEARCategorical & Threshold Models
Buckets and cutoffs turn messy attributes into testable if-then rules.
SHARED JOB: REASON