GAMESCORE

Prisoner's Dilemma + Cooperation

Solo incentives wreck the group; repetition, reputation, punishment and sorting rebuild it.

3,30,55,01,1 ★coopdefect
temptation vs trust · recreated schematic

How it works

  • Defecting wins whatever the other does — so both defect and both lose.
  • Repeat the game and cooperation pays: tit-for-tat punishes cheaply.
  • Reputation, sorting, and norms rewrite the payoffs.
Use → Pricing, commons, teamwork. Change payoffs, not slogans.
Watch out → One-shot analysis of a repeated relationship.
Try it → Price-match a rival on paper; then add a grim-trigger threat.
REDCAPE jobs → Reason · Design
Free sources → Coursera M10 (Prisoners' Dilemma) • SFI Game Theory I & II