Library / Diffusion / Cellular Automata & Game of Life

Cellular Automata & Game of Life

Tiny local rules aggregate into gliders, blinkers and chaos. Emergence needs no boss.

local moves → global blocks · recreated schematic
INTERACTIVE LAB

Tolerance sandbox (original recreation)

happy 76% • avg. similar neighbors 49% • red ring = wants to move

DIFFUSION

When to use / misuse

Use → Prototype emergence; don't over-interpret any single run.

Difficulty → Core

REDCAPE → Explore · Explain

agent: cellular-checker
family: Diffusion
combine_with: [two other families]
rule: state failure mode before acting

Free sources: Coursera M2 (Game of Life) • Mesa examples